![]() The weapon switch animation consists of two parts a 5 frame weapon drop and a 4 frame weapon raise. There's a topic on the subject at the OpenArena forums, too: Īs for animation lengths, the shooting animation has to be exactly 6 frames long and play at a frame rate of 15. Since OpenArena uses the Quake 3 tech unaltered, the process would be the same. He uses Blender to create the characters for OpenArena. You should try talking to fromhell, the author of OpenArena. I personally haven't worked with Blender, so I can't provide you with the details. You will need an exporter to the MD3 format for Blender. You could even use advanced features like morph targets or cloth simulation, if you felt so inclined. So yeah, you would just rig your character. The animation does get baked down as vertex animation upon export, so you can use whatever tools you need to animate your character.
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